28 August 2007

NED12 Graphic design basics

Well it's week one in a new study period and I'm looking forward to the fresh start, although I had some initial apprehensions about this unit because design has never been one of my strengths. Hopefully the theory we cover here will give me more confidence.

In the first reading we are told that to learn to design, we must think like a designer. This involves problem solving, asking questions, research and experimentation. So it's not just about making things look pretty!

Some points on experimentation and turning doodles into designs:
  1. Think with your mouse or pencil in your hand. Doodle until you've found some interesting visuals. Then try sketching them into small thumbnail sized drawings. It may seem frustrating at first, but you can't just think about how you are going to design something. You have to experiment with a range of ideas – and not just go with the first one that pops into your head.
  2. Choose three of your best thumbnail sketches and turn them into roughs. Roughs are sketches that are larger and more refined than thumbnails. They help you visualize your ideas more realistically. If you use tracing paper, you can combine your sketches to create interesting composites that might solve your design problem. If your sketches aren't working out, go back to develop others from your collection of thumbnails. Once you are satisfied with some sketches, don't hesitate to wait a day or so before moving to the next step.
  3. Choose your best rough and turn it into a comp, mock-up, or prototype. A comp, mock-up, or prototype should look like the real thing. It should look extremely clean and accurate.

(Landa 1996)

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